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Described more fully in 141348 and 144787. If the
compass directions confuse you, think of it as looking down on
the North Pole, with the Ring being the 80th Parallel. North is
towards the pole in the center, and South is away from it. East
and West would run along the parallel, in a circular direction as
shown.
The length of the Ring varies; it
is continually expanding as additional space is needed. The space
between the ringwalls is about 150 feet, at least in the areas
we've seen, though tesseracts expand this space in numerous
areas. The ringwalls are 75 feet thick in the Concourse and
Service Sector, and presumably in most of the other sectors
unless specified otherwise (for example, the ringwall in the
Emergency Command Sector is 150 feet thick). The ringwall may
even be missing in some places, such as the Science Fiction
Sector. The crosswalls between ring sectors are also 75 feet
thick unless specified otherwise, to judge from the example of
the Antipodes Quarter.
I had been planning to re-draw the
ring as being fifty miles in circumference (five hours around,
assuming you're driving a golf cart rather than an automobile).
But on that diagram, the Concourse was practically invisible --
so I drew it at half that size, instead. Even so, it's still a
little hard to make out! Maybe I should've gone with the fifty
miles.... arguments?
See also below
for a more detailed view of the top part of the map.
The Service
and Resort Quarter
(or Author Quarter)
[ Top | Badlands Quarter | Unknown Quarter | Time Out Quarter | Centerlands | Infinity Highway | Closeup - Unknown & Time Out Quarters ]
First named in 144787. The known sectors from west to east (or counterclockwise, if you prefer) are as follows.
The Backstage Concourse: The nerve center of
the whole Backstage. Location of Hilbert's Backstage Hotel
and its gardens (described in 141347) at the
west end, catering to visitors from the Character Quarter, and
the Old Wizard's Bar and Grill at the east end, a place of
dangerous amusement for Authors. Between lies Backstage
Central (described in detail in 131660 and 140199),
headquarters and residence of Sid Russell, the Keeper of the
Backstage, together with his family and staff. Author residences,
administrative and recreactional facilities are in the Upper
Levels, as are the secret Crays that maintain the AddVenture.
Shopping, parking, and transportation are in the basements.
Deja Voodoo gave us a building plan
in 139367,
which was amplified in 139421,
amended by F-Cup Fitzgerald in 140068 and
corrected/merged by Deja Voodoo in 140144, and
updated in more episodes than I can count
- Overview - Side View - Floor Assignments - Closeup of Central - Closeup of Gardens - Room Assignments -
The Service Sector: Home to various Avatar
facilities and services that could not be accomodated in the
Concourse, including, most notably, the Orphan Episode Asylum
and the
- Overview - Side View - Floor Assignments -
Restaurant Row: Where the Avatars eat.
Originally confused (and likely identical) with the Service
Sector, this was later definitely established as being a separate
sector. Described in 144688 and 144982, with
more detail in 166610
and 172819.
- Overview -
Shopping and Bar Sector: Where the Avatars
drink and shop (though there are also bars and shops elsewhere,
notably at the east end and in the basement of the Concourse).
First mentioned in 195918, with
fuller description following in 200102, 200137, and 223955.
- Overview - Side View - Floor Assignments -
The Green Light District: This is one of the
ring's four Strongholds (which also include the True Null, the
Emergency Command Sector, and the Deep Well). Per 246564,
"a prison where dangerous Characters might be
sequestered," an apparent confusion with the neighboring
High Security Sector. Actually a place of license for Characters,
where anything goes and the powers of their Avatar tormentors
don't work, it is essentially a world apart, and a particularly
nasty one. If a prison it is a self-made one, its inhabitants
kept in by their terror of the justice they might face without.
First described in 200103, with
more detail provided in 200104 and 200307.
- Overview - Closeup -
The High Security Sector: The actual prison where non-Authorial villains and criminals are incarcerated. The biggest cell block in the Sector is the Old Wizard Cellblock, which holds various incarnations of the SRU Wizard. The authorities there may begin shipping troublesome inmates to the Green Light District soon, where they could be expected to incarcerate themselves, which would be much cheaper.... First described in 200309.
The Sects Sector: This area contains various
places of worship for religions that have been created over the
course of the Addventure. This includes the Church of BE, the
Priesthood of Lilith, the Great Worm of Z&K, the Wandering
Goddess, Trojan (the Latex God of Sex), and many others. No
real-world religions are represented here. There's probably a
The Midway: A previously-overlooked sector
containing some casinos and a beachfront on its Bazoom Lagoon,
defined by the small artificial islet of Cuney Island
offshore. Caters largely to patrons from the Sects and
Alchemists' Row sectors. First hinted at in 152929, and
described in detail in 250629 and 295151.
- Overview -
Alchemists' Row: The first of the four "Industrial Sectors." A medieval-style area full of shops and manufactories related to alchemy, producing various devices and raw materials from the fuzzy boundary between magic and science. The Old Wizard gets many of his supplies here. First described in 200316.
Wizards' Pleasaunce: The second of the four "Industrial Sectors." Similar to Alchemists' Row in occupation, but more upper-class and more magically inclined, specializing in unquestionably magical but highly volatile manufactures. A place for Wizards to work. First described in 200316.
Industrial Boulevard: The third of the four "Industrial Sectors." A place of factories of different industrial eras, turning out everything from steampunk computers to thermonuclear devices. The waterfront here is a hell-hole known as Port Apottyie. First described in 200316.
The Recovery Sector: A spa and hospital
sector which in addition to more basic medical treatment is
devoted primarily to helping people recover from grotesque sexual
transformations. The spas occupy the ground level, and the
hospital the upper levels. First mentioned in 153874, and
described in 154399,
with details added in 170535 and 170537.
- Overview - Side View - Floor Assignments -
The
- Overview -
The Proving Grounds: A testing area for
Authors to try out new inventions and spells and such, this
sector is one of the few that is roofed over. First mentioned in 255659 and 248917, with
details provided in 248918.
- Overview -
The Zoological Gardens: Houses various creatures that have wandered in from the Periphery, as well as abandoned experimental subjects from the Proving Grounds. King Kong and Tweety (the giant pigeon) wound up here too. First seen in 248919
(Unknown sectors): Nothing has yet been revealed concerning the sectors between the Zoological Gardens and the West Wing.
The West Wing: first named in 144787, this is actually the Service and Resort Quarter's easternmost sector, the last before the Badlands Quarter. Apparently named because it's west of the Badlands Quarter, just as the corresponding East Wing is east of it. This is the sector that includes Dick's Last Resort, first described in 137003. Details were added to Dick's in 144402, 154636, 155002, 161097, and 161163. Adjacent to this facility is Dick's Nice Ice Ring, a skating rink, first mentioned in 160989 and described in 161083.
The
(or Flood Quarter)
[ Top | Unknown Quarter | Time Out Quarter | Service & Resort Quarter | Centerlands | Infinity Highway | Closeup - Unknown & Time Out Quarters ]
First named in 144787. See below for a detailed closeup of the eastern portion of this Quarter. The known sectors from west to east (or counterclockwise, if you prefer) are as follows.
The Jungle of Confusion: first mentioned in 143532, and
described in 144787,
144689, and
145148.
Also contains the
The Deep Well: This is one of the ring's four
Strongholds (which also include the True Null, the Emergency
Command Sector, and the Green Light District). First (and so far,
only mentioned in 246564, in
which it is characterized as a place "where all that was
unmade might be remade, should the Great Mountain fail at
last" (the mountain in question is Mount Areola, primary
mana-source of the Backstage).
- Overview -
The
The Trackless Waste: One of the three so-called "Forbidden Sectors." First mentioned in 277040 as supposedly having been visited in the BSX thread, but if so, it was in an episode not yet written....
The Downtime: One of the three so-called "Forbidden Sectors." First mentioned in 277040. Given some description in 294394, 294629 and 342938 and its successors, the Sector contains the dreaming bodies of characters when the Addventure has been temporarily shut down (or is in danger of being so), who are called away again when the Addventure starts up again. The Sector is ruled over by a many-named entity (Allambee/Lurnea for convenience) who dwells on a copy of Ayers Rock in the middle of the Sector.
The Dead Sectors: Described in 277031, are incapable of supporting life due to some unknown disaster. Variously stated to be four (277040) or five (277031) in number, both figures are in fact correct: according to 275247, there are normally five Dead Sectors; the westernmost one (the Phantom Sector) is intermittent, however, and therefore unmappable. Portions of the Dead Sectors are being reclaimed and built anew. According to 342926, early on in the project all of the sectors involved were dangerous, carbonized and choked with cinders, and with poisonous air and subzero temperatures. But things have improved since then. From west to east, the Dead Sectors are:
The Phantom Sector (sometimes): Numbered both
among the three so-called "Forbidden Sectors" and the
five "Dead Sectors." It exists only intermittently --
when it vanishes, the two Sectors west of it shift eastwards, and
the
The Bawdy Park Sector: One of the five (or
four) "Dead Sectors," currently under reconstruction;
before the disaster that killed the Dead Sectors, it
was known as the Black Forest Sector. Named in 294391, one
part of it, The Kendall Triangle Traffic Circle,
was visited and described earlier, in 274476. One
branch of the road from the Causeway hits this traffic circle.
Additional details on this sector were provided in 275045, 294393, and 294394. Its
former name and some details on its appearance during an earlier
phase of the reconstruction were provided in 342926 and 342932. Before
the project began, as the
- Kendall Triangle Overview
-
Kapu: The third (sometimes second) of the five (or four) "Dead Sectors," currently under reconstruction. Now carbonized and deadly without life support, it still has its former effects on people; they get urges in there. To have anal intercourse. To fuck your relatives. Molest little children. Eat your workmates for breakfast. Pick the flowers. Have same-sex sex. Keep on the grass. Execute trespassing commoners -- though that one only seems to afflict aristocrats. And so on. First named and described in 342926, and visited in 342931.
The Blowout: The fourth (sometimes third) of the five (or four) "Dead Sectors," currently under reconstruction. This sector is -- gone. Nothing there. No walls. No ground. No nothing, nothing but space. The reconstruction project throws temporary bridges across the void, but they keep fading out; theyre still working on keeping the connection up. Meanwhile, they work in two teams, one on each side of the Blowout. First named and described in 342926, and seen in 342929 and 342930.
Decency: The fifth (sometimes fourth) of the five (or four) "Dead Sectors," currently under reconstruction. First named (obliquely) in 342924, and visited in 342926 and 342927 and 342928. Now carbonized and deadly without life support, it still has its former effects on people; it makes them, well, decent. And doesnt it just figure that in the BE Addventure, decency is dead?
The
(or Drought Quarter -- also called the Unknown Quarter)
[ Top | Time Out Quarter | Service & Resort Quarter] [ Badlands Quarter | Centerlands | Infinity Highway | Closeup - Unknown & Time Out Quarters ]
This quarter was first mentioned
(though not named) in 144787.
According to 211487,
there is a Barrier surrounding this quarter (extending to the
slopes of
The sectors west of Heroica are
known as the Western Reach (or "Boiler Room
Sectors"), and those east of Villana are the Eastern
Reach (or "Lockdown Sectors"). There also appears
to be a Reaver Sector which moves around, first referenced
in 314611.
Actually, this sector is the Bizarro Backstage, and does
not move; rather, a phenomenon known as "Metron's Gate"
enables the "Reavers" based there to overshadow and
link through the gates of other
Note: Authorial/Avatarial powers
are limited in this Quarter due to its isolation within the
Barrier; the replenishing orgone just cant get through.
Therefore, Avatars stuck in the
See below for a detailed closeup of this Quarter.
The known sectors from west to east
(or counterclockwise, if you prefer) are as follows.
The East Wing (A): first mentioned in 144787. So
named because it's east of the Badlands Quarter, just as the
corresponding West Wing (in the Service and Resort Quarter) is
west of it. With reference to the
This section (A) is the westernmost
quarter of the
- Overview -
The Noid: A Boiler Room Sector of the Western Reach, this is the Sprite sector, comprised of numerous "bands" holding the "Trans-Forms" responsible for all physical transformation of living beings in the BE AddVenture. The Sprites herd and control the Trans-Forms. Not to be confused with The Void, which is in the Eastern Reach. Described in a series of episodes beginning at 315734.
Quarantine: A Boiler Room Sector of the Western Reach, this is a toxic repository of inconvenient feelings and emotions whose expression might get in the way of AddVenture scenarios. This sector contains The Department of Reactive Experimentation and Therapy. Described in a series of episodes beginning at 315258.
Op/Ed: ("Option/Editing") A Boiler Room Sector of the Western Reach, this is a manufacturing sector, devoted to the fabrication of backlink triggers. Caution: exposure to toxic radiation used in the process may result in "blink," in which your eyeballs float away to become "Ops," randomly discharging option links. Run by the Superhero Robotman (the original one, not the one from the Doom Patrol). Described in a series of episodes beginning at 314610.
Settings: A Boiler Room Sector of the Western Reach. Contains the templates for all the settings used in the AddVenture. Its civilian head is Jack Pumpkinhead, who oversees a staff comprised of Gophers and Characters, but he is under the supervision of the Super heroes Vril Dox and his henchman Lobo. Described in detail in a series of episodes beginning at 313826.
Entropy: A Boiler Room Sector of the Western Reach. It is speculated that the stuff of Entropy is used to wipe, excise, or otherwise expunge episodes from the AddVenture. Episodes created as flames would be prime candidates for this treatment. The Supers have an outpost in the center of the sector at Entropy Station, but the real powers here are the ever- accommodating, uncertainly existent, and vaguely sinister Nowhere Men. First mentioned in 222777, described in detail in a series of episodes beginning at 312633.
Restart: A Boiler Room Sector of the Western Reach. All the AddVenture's story restarts are contained within this sector. A highly hazardous sector, and difficult to escape. First mentioned in 222777, described in detail in a series of episodes beginning at 311968.
The Dictionary of Lost Words: A Boiler Room
Sector of the Western Reach. Repository of concepts deleted from
various AddVenture threads (by Remote or otherwise), to which
they can be restored at need. Run by the Lexicographer, Sebastian
Perlroth, whose Superhero minder is Deux ex
Threadville: A Boiler Room Sector of the Western Reach. Home of tiny, super-fast dragons known as Needlings. The sector where all the AddVenture's episodes that its Authors create are stitched together into threads. First mentioned in 222777, described in detail in a series of episodes beginning at 310181.
The Superheroes' Backstage (Heroica): Where Superheroes
and their sidekicks are sent for their timeouts between
AddVenture episodes (they're too dangerous to be allowed to mix
with ordinary characters). Their duties Backstage include
policing the Boiler Room Sectors and (together with the Villains)
containing the energies of the True Null and keeping order in the
The True Null: This is one of the ring's four
Strongholds (which also include the Emergency Command Sector, the
Green Light District, and the Deep Well). It is the area which
receives the junk from the Dump Stirs (via pipelines) and
converts it into raw energy, or, more grandiosely, per 246564,
"where all that was created might be unmade." First
described in 212361
and 222777.
- Overview -
The Supervillains' Backstage (Villana): Where
Supervillains and their henchmen are sent for their timeouts
between AddVenture episodes (they're too dangerous to be allowed
to mix with ordinary characters). Their duties Backstage include
policing the Lockdown Sectors and (together with the Heroes)
containing the energies of the True Null and keeping order in the
Horror: A Lockdown Sector of the Eastern Reach, policed by Supervillains from Villana. The timeout sector for weres, vampires, zombies, ghouls, and other horrors. First mentioned in 313022.
Mad Science: A Lockdown Sector of the Eastern Reach, policed by Supervillains from Villana. The timeout sector for the creatures and monsters created by mad scientists. First mentioned in 313022 and 316335.
The Void: A Lockdown Sector of the Eastern Reach, policed by Supervillains from Villana. The timeout sector for Lovecraftian Elder Gods and such. Not to be confused with The Noid, which is in the Western Reach. First mentioned in 316335.
Alien Nation: A Lockdown Sector of the Eastern Reach, policed by Supervillains from Villana. The timeout sector for alien races and species too dangerous to let loose in the Timeout Quarters Science Fiction Sector. First named in 321015.
The Radiant: A Lockdown Sector of the Eastern Reach, policed by Supervillains from Villana. The timeout sector for demigods, nature spirits, and mythological monsters. First named in 322137.
Monastery: A Lockdown Sector of the Eastern Reach, policed by Supervillains from Villana. The timeout sector for ninjas and other oriental martial-arts types (possibly occidental ones as well). First named in 321015.
Solitary: A Lockdown Sector of the Eastern Reach, policed by Supervillains from Villana. Serves as a jail for various Super undesirables, including those whove gone good, buck the established order, are too damaged to dump in the Bizarro Backstage, have healthier libidos or attitudes than the norm, originated in the AddVenture, or who are just too powerful and too odd for comfort. And, of course, the Supers children.... First named in 322697, and described in 322787.
The Bizarro Backstage: A Lockdown Sector of the Eastern Reach, policed by Supervillains from Villana. Also known as the Misfit Sector and (to its inhabitants) as Sanctuary. Ostensibly a timeout sector for the imperfect, this is actually a secret refuge for fugitives from the Supers' oppression, and, as the supposedly mobile "Reaver Sector," a base for the Resistance. And the villains don't have a clue.... First appeared in 314611 (as the Reaver Sector), and then in a series of episodes beginning at 314616, especially 321023, 321753 and 322143. Ruled over by the avatar "Bizarro Superman #1". Internally circular, rather than the standard arced-rectangle shape.
The East Wing (B): This is actually the
eastern half of the East Wing (A); the two sectors are magically
linked so that they are actually two halves of the same sector.
The westernmost portion contains the semi-permanent Villana
Encampment, the tent city of the Supervillains besieging
Backstage Peripheral, first seen in 322147. East
of it is the B half of Backstage Peripheral, which occupies the
former site of Ginas First Resort. East of that is
the Barrier, and then the B half of the public
portion of the East Wing, first glimpsed in 342912. The
only portion of this seen so far is the B half of Ginas Bed
& Breakfast, successor to the defunct First Resort.
- Overview -
The Time Out
Quarter
(or Character Quarter)
[ Top | Service & Resort Quarter | Badlands Quarter | Unknown Quarter | Centerlands | Infinity Highway | Closeup - Unknown & Time Out Quarters ]
First named in 144787. The known sectors from west to east (or counterclockwise, if you prefer) are as follows.
Relativity: Described in 282768, this is a place set aside for the children (and other relatives) of Author Avatars to live if they choose, free from outside interference. A democracy, which in effect means it's ruled by the children of Prolific....
EGaming: Mentioned in 487912.
(Unknown sectors): Nothing has yet been revealed concerning the sectors between Relativity and the No Smoking Sector.
The No Smoking Sector (maybe): Not yet actually named in the AddVenture, its name has been inferred from the gateway to it from the Fantasy Sector, seen in 242372. To paraphrase Dabbler: An ultimate "Time Out" sector, in which all forms of illegal, immoral, or unhealthy activities are forbidden. This would be where people go when they've had it up to here with what otherwise passes for existence in the Addventure. When they're ready for more, they go back. Considering the types we get in the addventure, it's a very small sector...
The Fantasy Sector: The main time out sector for
characters from fantasy (magical) scenarios, with direct portal
access back to their fantasy worlds. See the side-view diagram
for details. The Infinity Highway arches over the Sector on the
- Overview - Side View -
The Science Fiction Sector: The main time out sector
for characters from science fiction scenarios, with direct portal
access back to their worlds. The stretch of highway here is
called the
- Overviews - Side View -
The Afterlife Sector: Presumably the time out sector for the various gods, angels, spirits, devils and demons associated with the AddVenture's afterlife scenarios (though the Norse gods are also known to have a home in the Fantasy Sector). One would suspect the gods and their ilk to be housed in the above-ground areas, and the demons and theirs below. And indeed, in the basement of this sector lies an actual hell -- Author Hell, ostensibly a place of torment for Avatars of the AddVenture's Authors for their crimes against decency. However, according to 367100, "in truth it is known as Author Hell not for its inmates but its masters. Authors can condemn anyone to Author Hell. And fellow Avatars are far from all who may feel their ire." Known non-Authorial inmates have included the DibbImp and Matthew Wolcziewsku. Author Hell has also been shown to be home to many of the demon characters from the Addventure, such as Demonica. First mentioned in 160987 (in an offhand reference in Option 3).
The Dreaming: first mentioned in 159627.
Contains the Library of the Dreaming, described in 207910.
Additional comments in 282768 reveal
that the Gates of Horn and Ivory lead into and out of the Sector,
and that the Great Fall pours out over the northern Ringwall and
is the source of the
The Toon Backstage: The time out sector for
Toon characters. Its Forum contains the restaurant "Krazy
Kat's", among other establishments. When Authors enter the
Toon Backstage, they are converted into toons of some kind.
Characters may or may not be affected (one was in 166610, but
she was apparently an exception). First mentioned in 159627, with
more details in numerous episodes, including 166610, 182808, 194883, 194908, 195334, 198174, 282768, and 342943.
- Overview - Closeup of The Forum -
The Emergency Command Sector: This is one of
the ring's four Strongholds (which also include the True Null,
the Green Light District, and the Deep Well). Per 246564, the
stronghold "from which Avatars might set things aright again
were the Concourse breached by enemies." First described in 143245 and in
more detail in 159627.
- Overview - Side View - Floor Assignments - Closeup -
The "First Backstage": The time out
sector for ordinary characters, including the major protagonists
like Jim, Rick and the lot. More exotic types turn up from time
to time, but it is a peculiarity of this sector that any
character with extraordinary abilities (including Author Avatars)
lose those abilities while there. With rare exceptions,
all variant versions of a character appear to merge while
Backstage. Characters on time out appear to retain full memory of
all AddVenture scenarios in which they have appeared, but for
their own mental and emotional well-being labor under the
delusion that they are mere actors in these scenarios. Avatars
who are currently actively representing their originals (that is,
who are being written by the Authors they're standing in for) are
an apparent exception to both the depowering and delusional
properties of this sector.
There is some spillover between the
First Backstage and the Concourse in the Author Quarter, where
characters tend to lose their delusions, fragment back into their
variant versions, and hang out in Hilbert's Backstage Hotel.
Many, particularly those underutilized in the outside AddVenture,
even find employment in the Author Quarter.
Physically the First Backstage is a
large sector, described in 143245 as
taking an hour to travel across on horseback, or half an hour as
the crow flies. Assuming a mere five MPH average speed that would
make the First Backstage 2.5 miles long - or ten times the length
of the Concourse. This space is "mostly just housing"
for Characters, per 282768. But
much of it too is apparently devoted to storage of scenery and
the like -- 314005
refers to its three vast storerooms containing huge collections
of Scenery, Props and Creatures, all of
which would appear to be magical mock-ups of some sort. Some
additional comments in 282768,
including the two bars Lack of Character and A
Cure for Stage Fright.
According to 144787 and 282768, the
First Backstage is actually a sort of overlap zone between the
Ring and the Original Backstage, which forms a separate
ring surrounding the "stage" that is the UBEA. On this
Characters, under the delusion that they are merely actors, enact
their episodes under the direction of the Stage Manager and his
crew, thus controlling the actions of their doppelgangers
in the episodes themselves (see especially 290307, 290344, 290346, and 290348 for
this system in action).
May also contain the Mary Stent
Academy specified in 634407.
The Centerlands
[ Top | Unknown Quarter | Time Out Quarter | Service & Resort Quarter | Badlands Quarter | Infinity Highway | Closeup - Unknown & Time Out Quarters ]
See below for a more detailed view of the upper part of the Centerlands. Little explored to date, though the following areas are known:
Mount Areola. Location: Center. First
mentioned in 143676.
The Center's great central rise, at the top of which (per 144787) lies
Pandora's Peak, also known as The Nipple, a water volcano whose
eruptions feed Lake Lactatis. On the Peak is the residence of the
avatar of the BEA Owner (MarkT's boss) -- however, this residence
has now been occupied by Imaginos. On the
The Backstage Observatory. Location: Center,
on the slopes of
Emperor Jim's Plot (EJ Plot). Location:
Author Quarter, north of the
The White Cliffs of Rover.
Location: Author and Flood Quarters, north of the
The White Sands. Location: Author Quarter,
south of
The Desert of Diminished Creativity.
Location: Author and Character Quarters, west of the
The Fumeroles. Location: Author and Character Quarters, west of the Lake, northwest of the Hotel Grounds, and south of Wargame Plain, from which it is separated by a ridge of high ground. A volcanic region, landward extention of the Archipelago, roughly separating the Centerlands of the Author Quartter from those of the Character Quarter. Mentioned in 308854 (though this was probably not the first mention).
Wargame Plain. Location: Author and Character Quarters, west of the Lake, north of the Fumeroles, from which it is separated by a ridge of high ground, and south of the Desert of Diminished Creativity. A place the more combative Authors utilize for war games. Known military encampments include a mountaintop along the ridge that has been used by the High Commander, and a site at the opposite end of the plain used by Iron Nick. First seen in 343290 (from the ridge, through the High Commander's field glasses), this area was named and localized in 347774. Also borders on the White Sands.
Hotel Grounds. Location: Author Quarter,
southwest of the
Shanghai Harbor. Location: Author Quarter,
south of the
The Archipelago. Location: Author Quarter, in
the
- Closeup -
- Closeup -
The Great Maelstrom. Author Quarter, in
The Causeway (part of Infinity Highway, the Ring's
highway). Location: Author and Floor Quarters. Described
in 153874,
its location leads me to suspect that it was specially
constructed to allow drivers to bypass the Jungle of Confusion
and the
The Wild Hills. Location: Flood Quarter,
northeast of the Lake and south of the
The Jiggling Mounds. Location: Flood Quarter, in the
Wild Hills. A tourist trap, first mentioned in 342925,
the nature of which remains mysterious. Closed down when Rover
extended his range into the Wild Hills.
Grayman's
The
The Barrier. Location:
The Null Zone (or Dump). Location:
The
The Sink of Red Ink. Location: Character
Quarter, west of the Headwaters and east of the
The Headwaters. Location: Character Quarter,
north of the Dreaming Sector, west of the Bad Plot and east of
the Sink of Red Ink. Source of the
- Closeup -
The Bad Plot. Location: Character Quarter, west of the Fumeroles and east of the Headwaters, according to 308854. Apparently not the same as Emperor Jim's Plot (which was not just bad, but a failure).
The Infinity Highway
[ Top | Unknown Quarter | Time Out Quarter | Service & Resort Quarter | Badlands Quarter | Centerlands | Closeup - Unknown & Time Out Quarters ]
This is a diagram of what's currently known about the course of the Highway. It probably originally followed the circumference of the Ring exactly, but over time construction, disasters (such as the collapse of large portions of the Ringwall in the Badlands Quarter), and plot necessities have made some changes to its course.

The Highway runs underground on
Level B2 through the Concourse and the Service Sector, then
emerges at ground level in Restaurant Row. It continues
above ground (as far as we know) until it reaches the Proving
Grounds, where it goes underground temporarily. After that it
eventually reaches (above or below ground) Dick's Last Resort in
the West Wing, where it takes a left turn onto a Causeway that
crosses the
From the Concourse moving westward,
it seems to me that the Highway can't run aboveground -- because
then it would have to run through Emergency Command, which is
restricted-access (and has only man-size entrances anyway).
Therefore it must still be underground, which means it passes
through the Portal connecting the basement of the Concourse to
the basement of the Dreaming sector, bypassing the First
Backstage, Emergency Command, and the Toon Backstage altogether
(see the Side View page for more
details). The section of road at ground level in the Toon
Backstage must be a side road.
(Unless the highway goes around
Emergency Command the way it does the Green Light Sector, but
that's never been stated. Another possibility is that the Highway
runs through the tunnel that passes beneath Emergency Command.)
From the Dreaming to the western
end of the Time Out Quarter, it has not been completely specified
whether the highway runs above or below ground. The SF Sector has
a portion at ground-level, and the Fantasy Sector's highway
arches over it on the
Closeup of
the Unknown and
[ Top | Unknown Quarter | Time Out Quarter | Service & Resort Quarter | Badlands Quarter | Centerlands | Infinity Highway ]
Original diagram by Adama; current version embellished by Dabbler.

The
The
Further amplification provided in 224796, some
of which is not reflected here because it's less mappable. This
includes descriptions for the types of inhabitants in the various
settlements. This also includes names for the divisions of the
Unknown Quarter:

The Cunt is inhabited
mainly by women and men with female physical traits. Its villages
include
There are three Xanthan Bridges
across the chasm of the
There are a number of streams
running down from the foothills, but they all dry up or sink into
the ground before reaching the
Considerable further
detail provided in the BSV novel....
According to 339195, there are two Lost villages in the Centerlands -- Blis, which lay on the other end of the bridge from Tubacs; and Biit which lay on the other end of the bridge from Furi. Blis was wiped out by the Supers, but Biit simply disappeared one day.