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no matter what method you use for expanding
breasts in an image, you'll usually wind up with a
noticable difference in texture between the
expanded and unexpanded expanses of skin.
some morphers choose not to worry about it,
some just apply a blur or despeckle filter to the
whole image until the difference isn't visible
anymore.
i was expanding the who1.jpg file; it's a very
crisp closeup of a woman with beautiful,
translucent, slightly crinkly skin on her breasts.
after i finished the expansion (but before the
minor nose job), i noticed that everything i'd
gone over with the smudge tool (while cleaning
up edges) had lost that tasty-looking crinkly
texture.
i would have hated to blur the image until the
texture disappeared from the unretouched
areas, so i started looking for a way to put the
texture back into retouched skin.
here's the one that worked..
1) use the elliptical marquee tool to select only
the skin areas that need more texture.
(if you need more precision while selecting,
'block in' the selection with the elliptical
marquee, then switch to the irregular polygon
marquee and continue selecting with the shift
key held down.)
2) choose the Filter:Texture:Texturizer menu-item. In the Texturizer dialog...
- set Texture to Sandstone.
- set Scaling to 100%.
- set Relief to 2.
- set Light Direction to match the direction
that light is falling on the selected skin areas
in the image.
after you've established those basic settings,
adjust the dialog's Scaling and Relief controls to
best match the skin texture in the image.
don't worry about it if the texture you're adding
looks too prominent, light, dark, or contrasted
right now; just concentrate on getting the scale
and relief amounts right.
when you have a good match with the original
skin texture, OK the dialog.
now choose the Filter:Fade Texturizer menu-item.
in the Fade dialog, bring the opacity of the
texture down until it matches the original skin
texture, then OK the dialog.
5) deselect, then use the painting and smudge
tools at very low opacity settings to clean up any
patchy areas that may have appeared where the
original and added textures meet. - gonZo
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