GonZo's Tutorial

Skin Texturing

no matter what method you use for expanding breasts in an image, you'll usually wind up with a noticable difference in texture between the expanded and unexpanded expanses of skin. some morphers choose not to worry about it, some just apply a blur or despeckle filter to the whole image until the difference isn't visible anymore.

i was expanding the who1.jpg file; it's a very crisp closeup of a woman with beautiful, translucent, slightly crinkly skin on her breasts. after i finished the expansion (but before the minor nose job), i noticed that everything i'd gone over with the smudge tool (while cleaning up edges) had lost that tasty-looking crinkly texture. i would have hated to blur the image until the texture disappeared from the unretouched areas, so i started looking for a way to put the texture back into retouched skin.

here's the one that worked..

1) use the elliptical marquee tool to select only the skin areas that need more texture.
(if you need more precision while selecting, 'block in' the selection with the elliptical marquee, then switch to the irregular polygon marquee and continue selecting with the shift key held down.)

2) choose the Filter:Texture:Texturizer menu-item. In the Texturizer dialog...

  • set Texture to Sandstone.
  • set Scaling to 100%.
  • set Relief to 2.
  • set Light Direction to match the direction that light is falling on the selected skin areas in the image.

after you've established those basic settings, adjust the dialog's Scaling and Relief controls to best match the skin texture in the image. don't worry about it if the texture you're adding looks too prominent, light, dark, or contrasted right now; just concentrate on getting the scale and relief amounts right. when you have a good match with the original skin texture, OK the dialog.

now choose the Filter:Fade Texturizer menu-item. in the Fade dialog, bring the opacity of the texture down until it matches the original skin texture, then OK the dialog.

5) deselect, then use the painting and smudge tools at very low opacity settings to clean up any patchy areas that may have appeared where the original and added textures meet. - gonZo

 

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