leaf's guide to morphing.
version 1.5, March 2002
|
Tools
needed: Adobe
Photoshop 6 (US$609)
Your alternative is to buy ScanSoft SuperGoo (the sequel to the respectable Kai's Power Goo, US$19.99), and a cheaper photo-editing program (like Photoshop Elements, US$99). You can then do as I used to: morph in Goo, then masking and touchup in the imaging program. I hear that Corel Photopaint works pretty well also, but I can't vouch for it. You can apply many of the principles in this tutorial with other software, but I'll be describing the steps as they work in Photoshop 6.
|
|
Size: I cheat a little more by working at a large image size and scaling down the final result. I usually morph an image that is 1200 pixels tall, and drop it down to 600-700 tall for the final product. This helps to hide distortions from the morphing in the final image. Clothing: To minimize visible distortions, the subject should be wearing an unpatterned top, or one with a very busy, random pattern. Beaded gowns are out: when the size of the beads is changed by your morphing, the result is unrealistic. Repeating patterns, like plaid or polka dots, can also be trouble. Position: "3/4 view" of the subject is best (view from the front, at an angle, so one side is in front of the other). Straight front works almost as well, but too much of a side view can be hard to get the cleavage right. |